Adhesión al LRB 6.0 el bueno, el que no existe, ;)
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Adhesión al LRB 6.0 el bueno, el que no existe, ;)
Bueno ante el jaleo de reglas y desbarajuste que acaba de montar GW con la subida de las competition rule set.
Remarco apoyo al LRB. 6.0. Porque...
1: Es una declaración de independencia a las directrices de GW.
2: Funciona.
3: porque ¡Siiiiiiii joder!!!!
Despues cada uno jugara con las reglas que le salga del nardo pero mi intención es usar el LRB 6 y por su puesto los 3 nuevos equipos
Remarco apoyo al LRB. 6.0. Porque...
1: Es una declaración de independencia a las directrices de GW.
2: Funciona.
3: porque ¡Siiiiiiii joder!!!!
Despues cada uno jugara con las reglas que le salga del nardo pero mi intención es usar el LRB 6 y por su puesto los 3 nuevos equipos
Nick NAF: delos
Nº NAF: 10483
[img]http://i45.tinypic.com/etfj9t.jpg[/img]
Nº NAF: 10483
[img]http://i45.tinypic.com/etfj9t.jpg[/img]
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yo tengo claro con que reglamento voy a jugar
Jamas me planteare ir a un torneo ni jugar un miserable amistoso) con el LRB1 (que para eso tengo el 6)
y encima el LRB5 tambien lo han borrao del mapa
Jamas me planteare ir a un torneo ni jugar un miserable amistoso) con el LRB1 (que para eso tengo el 6)
y encima el LRB5 tambien lo han borrao del mapa

Lurtzo - NAF Member #10228 CLAN77
"Your knowledge cannot save you. Your magic cannot save you. Nothing can save you." - Hida Kisada
"Your knowledge cannot save you. Your magic cannot save you. Nothing can save you." - Hida Kisada
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- Master Unako
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No es que la Villaverdebowl se adhiera al LRB 6.0, es que esta séptima edición de nuestra liga ya se juega bajo el LRB 6.0. Creo que no hay nada más que añadir. 

:twisted: [size=150][url=http://villaverdebowl.awardspace.com/news.php]Campeón IV&V Villaverdebowl[/url][/size] :twisted: [color=blue]Equipo Más Currado SRNHG05 & 06 y FOT07[/color]
[color=red]Mejor Elfo Oscuro Madbowl03 [/color] Organizador Madbowl 04, 05, 06, 07, 08, 09
[color=red]Mejor Elfo Oscuro Madbowl03 [/color] Organizador Madbowl 04, 05, 06, 07, 08, 09
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- Experimentado
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La TBBL informa que:
1.- Habiendo aceptado los tres nuevos equipos en la liga actual con las reglas del LRB 5.0.
2.- Que en enero serán probadas las del LRB 6.0, que son, en principio, la base de la próxima liga (octubre 2010)
Expone que: Seguiremos usando estos tres equipos y que tenemos claro que usaremos las reglas que nos parezcan mejores, con las minimas aportaciones que las hagan más jugables o aclaratorias (reglas caseras), como hemos hecho a lo largo de los años en la etapa anterior a la creación de los LRB.
Fdo: La secretaria de la TBBL.
1.- Habiendo aceptado los tres nuevos equipos en la liga actual con las reglas del LRB 5.0.
2.- Que en enero serán probadas las del LRB 6.0, que son, en principio, la base de la próxima liga (octubre 2010)
Expone que: Seguiremos usando estos tres equipos y que tenemos claro que usaremos las reglas que nos parezcan mejores, con las minimas aportaciones que las hagan más jugables o aclaratorias (reglas caseras), como hemos hecho a lo largo de los años en la etapa anterior a la creación de los LRB.
Fdo: La secretaria de la TBBL.
··· NAF 2433 ···
MIRAGLIANO 69ers - Ganadores de la OBBC IV - The TBBL Cup.
No te olvides de visitar: http://airusville.blogspot.com/
MIRAGLIANO 69ers - Ganadores de la OBBC IV - The TBBL Cup.
No te olvides de visitar: http://airusville.blogspot.com/
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La liga Laberinto en su octava edición se juega con LRB 6.0 y así será hasta que las personas responsables de los LRB hasta el momento se pronuncien sobre unas modificaciones sobre estas y las publiquen en algún sitio.
Si, esto es un cisma. GW quien es GW?
Si, esto es un cisma. GW quien es GW?
[url=http://ligalabb.com/LRB5]Liga LABB!! si, joder![/url]
Recitador autómatico del LRB 6.0 (por si las moscas)
Recitador autómatico del LRB 6.0 (por si las moscas)
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La TCBL va a someter a votación de sus miembros el pasar a LRB 6.0.
Teniendo en cuenta que votamos a hacer una primera liga de año corta en vez de la liga anual habitual, para poder aplicar el LRB 6.0 cuando fuese oficial.... creo que va a salir como un 93% que sí (tenemos a uno que siempre vota el contrario para que se note que es democrático y tal).
Teniendo en cuenta que votamos a hacer una primera liga de año corta en vez de la liga anual habitual, para poder aplicar el LRB 6.0 cuando fuese oficial.... creo que va a salir como un 93% que sí (tenemos a uno que siempre vota el contrario para que se note que es democrático y tal).
NAF 9088
CSHN Hoplita
Gloria a los que ya no están
CSHN Hoplita
Gloria a los que ya no están
También apoyo usar el 6.0
"The changes you need to make to get LRB 5.0+ to LRB 6.0 is:
1) Flesh Golems on Necro back to LRB 5.0 110k
2) Master Chef for Flings back to LRB 5.0 100k
3) Deeproot to 300k
4) Morg to return to LRB 5.0 430k
5) Glart to 210k
6) Fezglitch to 100k
7) Eldril to 200k
8 - Zzharg to 90k
9) Dolfar to 150k
10) Crazy Igor to 120k
11) Bertha Bigfist to 290k
12) Pass Block:
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball (but not a bomb). The opposing coach may not change his mind about passing once Pass Block's use is declared. The move is made out of sequence, after the range has been measured, but before any interception attempts have been made. A player may not make the move unless able to reach a legal destination and may not follow a route that would not allow them to reach a legal destination. A legal destination puts the player in a position to attempt an interception, an empty square that is the target of the pass, or with his tackle zone on the thrower or catcher. The player may not stop moving until he has reached a legal destination, has been held fast by Tentacles or has been Knocked Down. The special move is free, and in no way affects the player’s ability to move in a subsequent action. The move is made using all of the normal rules and skills and the player does have to dodge in order to leave opposing players’ tackle zones. Players with Pass Block may use this skill against a Dump Off pass. If a player performing a Pass Block in their own turn is Knocked Down then this is a turnover, no other players may perform Pass Block moves, and your turn ends as soon as the results of the pass and the block are resolved.
13 - Special Play Card clarification: Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
14 - Revised Riot wording:
Riot: The trash talk between two opposing players explodes and rapidly degenerates, involving the rest of the players. If the receiving team’s turn marker is on turn 7 for the half, both teams move their turn marker back one space as the referee resets the clock back to before the fight started. If the receiving team has not yet taken a turn this half the referee lets the clock run on during the fight and both teams’ turn markers are moved forward one space. Otherwise roll a D6. On a 1-3, both teams’ turn markers are moved forward one space. On a 4-6, both team’s turn markers are moved back one space.
That's it .. the rest of LRB 5.0+ stays as is."
Como supongo que el 5.0+ lo conoces:Wraith escribió:De echo no se ni cual es el "6.0" que se debe coger, hay tantas versiones...
"The changes you need to make to get LRB 5.0+ to LRB 6.0 is:
1) Flesh Golems on Necro back to LRB 5.0 110k
2) Master Chef for Flings back to LRB 5.0 100k
3) Deeproot to 300k
4) Morg to return to LRB 5.0 430k
5) Glart to 210k
6) Fezglitch to 100k
7) Eldril to 200k
8 - Zzharg to 90k
9) Dolfar to 150k
10) Crazy Igor to 120k
11) Bertha Bigfist to 290k
12) Pass Block:
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball (but not a bomb). The opposing coach may not change his mind about passing once Pass Block's use is declared. The move is made out of sequence, after the range has been measured, but before any interception attempts have been made. A player may not make the move unless able to reach a legal destination and may not follow a route that would not allow them to reach a legal destination. A legal destination puts the player in a position to attempt an interception, an empty square that is the target of the pass, or with his tackle zone on the thrower or catcher. The player may not stop moving until he has reached a legal destination, has been held fast by Tentacles or has been Knocked Down. The special move is free, and in no way affects the player’s ability to move in a subsequent action. The move is made using all of the normal rules and skills and the player does have to dodge in order to leave opposing players’ tackle zones. Players with Pass Block may use this skill against a Dump Off pass. If a player performing a Pass Block in their own turn is Knocked Down then this is a turnover, no other players may perform Pass Block moves, and your turn ends as soon as the results of the pass and the block are resolved.
13 - Special Play Card clarification: Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
14 - Revised Riot wording:
Riot: The trash talk between two opposing players explodes and rapidly degenerates, involving the rest of the players. If the receiving team’s turn marker is on turn 7 for the half, both teams move their turn marker back one space as the referee resets the clock back to before the fight started. If the receiving team has not yet taken a turn this half the referee lets the clock run on during the fight and both teams’ turn markers are moved forward one space. Otherwise roll a D6. On a 1-3, both teams’ turn markers are moved forward one space. On a 4-6, both team’s turn markers are moved back one space.
That's it .. the rest of LRB 5.0+ stays as is."
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Asi que lo que estais apoyando es el 5.0 pero con estos cambios no?ocaple escribió:También apoyo usar el 6.0
Como supongo que el 5.0+ lo conoces:Wraith escribió:De echo no se ni cual es el "6.0" que se debe coger, hay tantas versiones...
"The changes you need to make to get LRB 5.0+ to LRB 6.0 is:
1) Flesh Golems on Necro back to LRB 5.0 110k
2) Master Chef for Flings back to LRB 5.0 100k
3) Deeproot to 300k
4) Morg to return to LRB 5.0 430k
5) Glart to 210k
6) Fezglitch to 100k
7) Eldril to 200k
8 - Zzharg to 90k
9) Dolfar to 150k
10) Crazy Igor to 120k
11) Bertha Bigfist to 290k
12) Pass Block:
A player with this skill is allowed to move up to three squares when the opposing coach announces that one of his players is going to pass the ball (but not a bomb). The opposing coach may not change his mind about passing once Pass Block's use is declared. The move is made out of sequence, after the range has been measured, but before any interception attempts have been made. A player may not make the move unless able to reach a legal destination and may not follow a route that would not allow them to reach a legal destination. A legal destination puts the player in a position to attempt an interception, an empty square that is the target of the pass, or with his tackle zone on the thrower or catcher. The player may not stop moving until he has reached a legal destination, has been held fast by Tentacles or has been Knocked Down. The special move is free, and in no way affects the player’s ability to move in a subsequent action. The move is made using all of the normal rules and skills and the player does have to dodge in order to leave opposing players’ tackle zones. Players with Pass Block may use this skill against a Dump Off pass. If a player performing a Pass Block in their own turn is Knocked Down then this is a turnover, no other players may perform Pass Block moves, and your turn ends as soon as the results of the pass and the block are resolved.
13 - Special Play Card clarification: Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
14 - Revised Riot wording:
Riot: The trash talk between two opposing players explodes and rapidly degenerates, involving the rest of the players. If the receiving team’s turn marker is on turn 7 for the half, both teams move their turn marker back one space as the referee resets the clock back to before the fight started. If the receiving team has not yet taken a turn this half the referee lets the clock run on during the fight and both teams’ turn markers are moved forward one space. Otherwise roll a D6. On a 1-3, both teams’ turn markers are moved forward one space. On a 4-6, both team’s turn markers are moved back one space.
That's it .. the rest of LRB 5.0+ stays as is."
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